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Eternal guild warfare

Wars

Follow war scores, rival guilds and the battles that shape TibiaScape.

Now and next

Current Wars

Follow active and upcoming Eternal guild wars, scores, and recent kills.

Battlefield quiet No active or scheduled war.

New wars will appear here.

Past wars

War Records

Latest results and rankings from Eternal.

Recent Eternal warsPast warsConvicts 18 : 9 Fuuu7
  1. 18:9

    First to 100No wager

  2. 45:58

    First to 100No wager

  3. First to 100No wager

  4. First to 100No wager

  5. First to 351,000 gold wager

  6. First to 100No wager

  7. First to 100No wager

Eternal guildsGuild standingsLeader: Dream Team · +30 points9
  1. #1
    Dream TeamEternal · PvP
    3W · 0L100% win rate
    +30points
  2. #2
    Legendary TeamEternal · PvP
    2W · 0L100% win rate
    +20points
  3. #3
    ConvictsEternal · PvP
    1W · 0L100% win rate
    +10points
  4. #4
    GrabbarnaEternal · PvP
    1W · 0L100% win rate
    +10points
  5. #5
    Fight ClubEternal · PvP
    1W · 1L50% win rate
    +5points
  6. #6
    FuuuEternal · PvP
    0W · 1L0% win rate
    -5points
  7. #7
    HibernaEternal · PvP
    0W · 1L0% win rate
    -5points
  8. #8
    Racers EdgeEternal · PvP
    0W · 1L0% win rate
    -5points
  9. #9
    Napoleon ComplexEternal · PvP
    0W · 2L0% win rate
    -10points
Before you fight

PvP Rules

Every guild that existed before this change is treated as an RPG Guild, and every new guild starts RPG. On the PvP Realm, the guild leader can switch to WAR immediately and permanently. Open Guild Choice below to see exactly what each path means.

  • White skull15 min
  • Red skull3 / 10 / 20
  • Banishment5 / 15 / 30
  • Multi-clientMax 3
Guild choiceRPG Guild or WAR Guild?Existing guilds are RPG · New guilds start RPG · WAR is permanent
Existing & new guilds
Every guild that already existed is now an RPG Guild. Every newly created guild also starts RPG. Members, levels, bank, bonuses, and war history stay unchanged.
RPG Guild
For guilds that want to hunt, quest, and progress without guild wars. RPG Guilds cannot declare, receive, or be forced into a war.
WAR Guild
Can declare wars, receive challenges, and be targeted by forced wars from other WAR Guilds. WAR does not mean the guild is always fighting; it can be idle between wars.
Switching to WAR
Only the guild leader can make the change on the PvP Realm. It happens immediately, costs nothing, and is permanent. There is no switch back to RPG.
No-PvP guilds
Always remain RPG Guilds and cannot switch to WAR.
During an active war
Enemy guild kills score for the war and give no unjustified frags or new skulls. Both sides can use exiva on each other. Battle lock and normal death loss still apply; only dedicated PvP-zone deaths are loss-free.
PvP rulesSkulls & fragsWhite 15m · Red 3 / 10 / 20
White skull
Lasts 15 minutes after attacking an unmarked player.
Red skull
3 unjustified kills in 24 hours, 10 in 7 days, or 20 in 30 days gives a red skull for 7 days.
Banishment
5 unjustified kills in 24 hours, 15 in 7 days, or 30 in 30 days gives a 4-day ban.
Guild wars
During an active guild war, fighting the enemy guild gives no unjustified frags or new skulls. Both sides can use exiva on each other, enemies show guild emblems, and kills count toward the score. Normal battle lock still applies.
PvP rulesDeath & protection5 blessings + Death Blessing = full item protection
Experience & skills
Death loss depends on your level, promotion, blessings, and whether it was an unfair fight.
Backpack & equipment
On a normal death without item protection, you lose your backpack and each equipped item, including your quiver, has a 10% chance to drop. All five regular blessings plus Death Blessing protect everything like AOL. Old one-use AOLs still work.
When protection fails
Item protection does not work with a red skull, black skull, or Permadeath.
War deaths
War kills do not count as unjustified kills, but they still carry normal death loss. Only dedicated PvP-zone deaths are loss-free.
PvP zones
You do not drop loot or lose skills when you die in a PvP zone.
Death Blessing
Death Blessing gives double experience and skill gain until you recover what was lost. With all five regular blessings, it also protects your items like AOL.
PvP rulesTargeting & multi-clientManual map aim · Max 3 clients
Manual rune aim
You cannot use runes on players through the battle list. Aim runes on the map instead.
What still works
You can still use runes on yourself and monsters, and use potions and other items normally.
PvP and No-PvP
Both players must be on the PvP side to attack each other. PvP zones may have their own death rules.
Multi-client
You may use up to three clients at once. Characters opened by the same player cannot work together in combat, blocking, healing, or other active PvP or PvE play.
PvP bonusesWhat affects PvP?Damage · Defense · Criticals · Speed

Your build can change how you perform against other players.

  • Damage against playersYour vocation, gear, upgrades, race and Mastery bonuses, guild bonuses, global PvP bonuses, and some trinkets can raise your damage against players.
  • Player protectionArmor, defenses, upgrades, race and Mastery bonuses, guild bonuses, and permanent character bonuses can raise your protection against players.
  • Critical hitsItem rarity, character progress, Talents, and Weapon Proficiency can raise your critical chance and damage.
  • Attack speed & spell cooldownsItem rarity, guild bonuses, and Weapon Proficiency can improve your attack speed and spell cooldowns.
  • Talents & Weapon ProficiencyMost extra damage from Talents and Weapon Proficiency only works on monsters. Their permanent bonuses still work in PvP.
  • Where bonuses come fromPvP bonuses can come from your vocation, race, guild, trinkets, Mastery, Paragon, rarity, talents, and Weapon Proficiency.