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NOVA IS LIVE
Core numbers
Server Rates
The core rates stay simple. Experience changes by level and temporary bonuses can stack.
Experience1–2×*
1× baseline
Skills1×
Magic1×
Loot1×
Spawn time120 sec
Default
1×*
Level 1–50
1.5×*
Level 51–100
2×*
Level 101–300
1.5×*
Level 301–500
1×*
Level 501+
Peak temporary stack≈16.2×*
At the 2× stage with every compatible, player-obtainable XP bonus active.
See the calculation
2× stage · 1.10 happy stamina · 1.06 Human male · 1.05 public cast · 1.25 Featured Hunting · 1.25 global boost · 1.10 guild · 1.75 boosted creature · 1.10 trinkets · 2 rested ≈ 16.2×
* Stage rate before temporary bonuses. The peak is short and conditional, not the normal hunting rate. Premium happy stamina adds 10%; low stamina halves experience at 14 hours or less.
TibiaScape's dual-realm system
One Adventure. Two Separate Realms.
On TibiaScape, each character chooses PvP or No-PvP. New worlds keep these realms separate, so you only meet players who chose the same rules. Eternal is special: it remains our original mixed world.
Open conflictPvP realmShared tradeItem BazaarProtected playNo-PvP realm
Open conflict
PvP Realm
Hunt, quest, and fight in the PvP Realm. Active guild wars follow both guilds across the realm: fighting the enemy guild gives no unjustified frags or new skulls, both sides can use exiva on each other, enemy emblems are visible, and kills score points. Battle lock and normal death loss still apply. Only dedicated PvP-zone deaths are loss-free. View Guild Wars.
Protected progression
No-PvP Realm
Hunt and progress with No-PvP players without normal open-world attacks. Dedicated PvP areas remain available.
Four vocations, three talent paths each
Vocations
Choose after entering the world. Click a vocation to compare its paths.
Uses swords, axes, clubs, or fist weapons and can force monsters to fight it.
Blood Rage raises melee skill by 35%, but disables defense and increases damage taken by 15%.
Wound Cleansing heals you and removes paralysis.
Charge gives you a short burst of speed to engage or reposition.
Whirlwind Throw strikes a target up to four tiles away with your weapon.
Full talent tree Open full size ↗
3 talent paths
GuardianShields, challenges, blocks, counters, and front-line protection.
BerserkerBleeding, fast repeated hits, cleaves, and wounded-target finishers.
CommanderParty damage, defense, regeneration, cleanses, and experience support.
Uses bows or crossbows, conjures ammunition, and mixes ranged attacks with Holy spells.
HP / level
+10
Mana / level
+15
Signature systems
Conjures ordinary, elemental, Holy, explosive, poisoned, and power ammunition.
Divine Missile and a 3×3 Divine Caldera add direct Holy spell damage.
Sharpshooter raises Distance Fighting to 140%, trading movement speed and defense for power.
Swift Foot grants a powerful speed burst but prevents attacking while active.
Ethereal Spear spells scale with Distance Fighting and reach up to seven tiles.
Holy Missile and Great Holyfire runes provide targeted and area Holy damage.
Full talent tree Open full size ↗
3 talent paths
ArcherDazzles targets and chains or splashes arrows through groups.
CrossbowmanCritical bolts, Armor Break, second shots, and finishers.
TemplarA melee-and-shield path with Holy damage and sustain.
A high-mana spellcaster built around wands, burst damage, and elemental combinations.
HP / level
+5
Mana / level
+30
Signature systems
Chain Lightning jumps through nearby visible enemies and grows through Spell Mastery.
Prismatic spells roll Fire, Ice, Energy, or Death damage.
Magic Missile and Death Missile grow from one to ten projectiles through Spell Mastery.
Fire, Energy, and Death each offer strikes, bursts, waves, beams, and large area spells.
Master Sorcerers can Curse a target with growing Death damage over time.
Thunderstorm, Icicle, and Avalanche runes add ranged single-target and area options.
Full talent tree Open full size ↗
3 talent paths
ElementalistBurns, Electrifies, chained hits, and Fire/Energy combinations.
ArcanistMana efficiency, large reserves, Magic Shield, and casting rhythms.
DoomcallerDoom curses, spreading Death damage, and weakened-target executes.
A shapeshifter using fist weapons, party healing, buffs, and human-form Earth magic.
HP / level
+10
Mana / level
+15
Signature systems
Wolf Form gains 5% speed at 90% max HP; Bear Form has 110% max HP at 5% less speed.
Chain Healing jumps through up to six party members and removes paralyze.
Wolf and Bear Forms unlock separate fist spells; Earth and Poison magic require Human Form.
Four party spells grant Magic Level, health regeneration, Shielding, or weapon skills.
Cure Conditions removes eight ailments at once.
Paralyze Wave grows through Spell Mastery; Mass Paralyze slows a wide area.
Full talent tree Open full size ↗
3 talent paths
WolfRepeated claw hits, Bleed, Hamstring, speed, and empowered strikes.
GrovekeeperEarth, Poison, Roots, healing, and Barkskin support.
BearDurable physical combat with cleaves, Slows, and Staggers.
What the server offers
Server Features
The main systems you will meet while hunting, building a character, and playing with others.
5 Points Per Level
Character Mastery
Spend Mastery Points on Strength, Dexterity, Intelligence, Vitality, Mana, and Luck.
Pick 1 of 3
Paragon Choices
From level 10, every second level offers three random bonuses. Pick one.
3 Talent Paths
Vocation Talents
Each vocation opens three paths at level 20. Four major quests award extra Talent Points.
10 Levels Each
Weapon & Spell Proficiency
Supported weapons and spells each grow through 10 separate levels as you use them.
800+ Creatures
Automatic Bestiary & Charms
Kills record automatically across 800+ base creatures. Unlock 25 Charms with two slots per family.
3 Boosted at Once
Boosted Creatures
Each gains +25–75% experience plus changing loot, combat, spawn, or demonic effects.
Custom Spawns
Hunts & Major Quests
Custom spawns plus Heart of Destruction, the World Devourer, Ferumbras' Ascension, and more.
6 Rarity Tiers
Rarity & +10 Upgrades
Eligible gear can drop unidentified. Reveal Common through Mythic, then upgrade it as far as +10.
6 Trainable Skills
Professions
Train Mining, Skinning, Runecrafting, Alchemy, Enchanting, and Fishing. Deeper proficiency is in development.
18 Guild Buffs
Guild Progression
Shared gold, ranks, seven permissions, and guild buffs. Existing guilds are RPG; new guilds start RPG; PvP guild leaders may permanently switch to WAR.
1 Point Per Day
Premium Loyalty
Every active premium day adds one account point toward 10 permanent titles, badges, and bonuses.
5 Playable Races
Race Trade-offs
Human, Orc, Elf, Undead, and Dwarf each gain one strength and one weakness.